Aerosub
Build, defend, fight back. Prototype of a strategy / schmup hybrid, by Keith Dreibelbis for MIT xPRO certificate in game design.
Development will continue. Future work:
- Player needs incentive to explore the ocean floor. Need to introduce more resource types or upgrades that can only be found there.
- Player needs to be able to give orders to allies.
- Player shouldn’t be able to destroy enemy portals - allies ought to be needed for that.
- Undersea dangers and enemies.
- Some method for expansion, e.g. player should be able to build further away.
- Awareness of enemy location and/or alarms when home is in danger.
- Needs characters - the pilot, for one, and the ocean itself.
- Balancing.
- Of course… non-placeholder art!
Status | In development |
Platforms | HTML5 |
Author | pseudonymity |
Genre | Shooter |
Made with | Unity |
Development log
- Aerosub 2024-07-31 - splashes and fishJul 31, 2024
- Aerosub 2024-06-22 - fleet formationJun 22, 2024
- Aerosub 2024-06-12 - movement and awarenessJun 12, 2024
- Aerosub 2024-06-04 - waves and swarmersJun 05, 2024
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